Digital Library


Search: "[ author: 홍민 ]" (5)
    A Study on Characteristics of Serious Game User through Implementation of Mobile Sequence Game
    Hong Min , Hwa Min Lee The KIPS Transactions:PartA, Vol. 19, No. 3, pp. 155-160, Jun. 2012
    10.3745/KIPSTA.2012.19.3.155


    Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game
    Sang-Joon Kim, Min Hong, Yoo-Joo Choi KIPS Transactions on Software and Data Engineering, Vol. 7, No. 4, pp. 159-168, Apr. 2018
    10.3745/KTSDE.2018.7.4.159
    Keywords: Augmented Reality, Intuitive Interaction, Interactive Mobile Game, Mobile Application, Unity


    GPU-Based Parallel Collision Detection for Deformable Objects
    Nak-Jun Sung, Kim Min Sang, Min Hong, Yoo-Joo Choi KIPS Transactions on Software and Data Engineering, Vol. 7, No. 1, pp. 25-32, Jan. 2018
    10.3745/KTSDE.2018.7.1.25
    Keywords: Parallel Processing, Collision Detection, Deformable Objects


    Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity
    Kim Min Sang, Nak-Jun Sung, Yoo-Joo Choi, Min Hong KIPS Transactions on Software and Data Engineering, Vol. 6, No. 10, pp. 479-486, Oct. 2017
    10.3745/KTSDE.2017.6.10.479
    Keywords: Particle Simulation, Unity Shader, GPU Programming, Real-time Simulation, Parallel Programming, Compute Shader


    Design and Implementation of a Book Counting System based on the Image Processing
    Min Hong , Hyi Sub Yum , Dong Ik Oh KIPS Transactions on Software and Data Engineering, Vol. 2, No. 3, pp. 195-198, Mar. 2013
    10.3745/KTSDE.2013.2.3.195