Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity
KIPS Transactions on Software and Data Engineering, Vol. 6, No. 10, pp. 479-486, Oct. 2017
10.3745/KTSDE.2017.6.10.479, PDF Download:
Keywords: Particle Simulation, Unity Shader, GPU Programming, Real-time Simulation, Parallel Programming, Compute Shader
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Cite this article
[IEEE Style]
K. M. Sang, N. Sung, Y. Choi, M. Hong, "Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity," KIPS Transactions on Software and Data Engineering, vol. 6, no. 10, pp. 479-486, 2017. DOI: 10.3745/KTSDE.2017.6.10.479.
[ACM Style]
Kim Min Sang, Nak-Jun Sung, Yoo-Joo Choi, and Min Hong. 2017. Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity. KIPS Transactions on Software and Data Engineering, 6, 10, (2017), 479-486. DOI: 10.3745/KTSDE.2017.6.10.479.