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Search: "[ keyword: Artificial intelligence ]" (17)
Game Agent Learning with Genetic Programming in Pursuit-Evasion Problem
O Kyang Kwon , Jong Koo Park The KIPS Transactions:PartB ,
Vol. 15, No. 3, pp. 253-258,
Jun.
2008
10.3745/KIPSTB.2008.15.3.253
10.3745/KIPSTB.2008.15.3.253
Exploring Aesthetic Values and Technical Elements Through Comparison of AI and Artist Creations
Kim Min Kyu, Park Jae Wan The Transactions of the Korea Information Processing Society,
Vol. 13, No. 10, pp. 520-528,
Oct.
2024
https://doi.org/10.3745/TKIPS.2024.13.10.520
Keywords: Artificial Intelligence Art, Generative AI, Technological Elements, Aesthetic Values, Survey
https://doi.org/10.3745/TKIPS.2024.13.10.520
Keywords: Artificial Intelligence Art, Generative AI, Technological Elements, Aesthetic Values, Survey
Token-Based Classification and Dataset Construction for Detecting Modified Profanity
Sungmin Ko, Youhyun Shin The Transactions of the Korea Information Processing Society,
Vol. 13, No. 4, pp. 181-188,
Apr.
2024
https://doi.org/10.3745/TKIPS.2024.13.4.181
Keywords: Artificial intelligence, Natural Language Processing, named entity recognition, Profanity, ChatGPT
https://doi.org/10.3745/TKIPS.2024.13.4.181
Keywords: Artificial intelligence, Natural Language Processing, named entity recognition, Profanity, ChatGPT
Efficient Emotion Classification Method Based on Multimodal Approach Using Limited Speech and Text Data
Mirr Shin, Youhyun Shin The Transactions of the Korea Information Processing Society,
Vol. 13, No. 4, pp. 174-180,
Apr.
2024
https://doi.org/10.3745/TKIPS.2024.13.4.174
Keywords: Artificial intelligence, Natural Language Processing, speech recognition, Multimodal, Emotion classification
https://doi.org/10.3745/TKIPS.2024.13.4.174
Keywords: Artificial intelligence, Natural Language Processing, speech recognition, Multimodal, Emotion classification
Improving the Classification Accuracy Using Unlabeled Data: A Naive Bayesian Case
Chang Hwan Lee The KIPS Transactions:PartB ,
Vol. 13, No. 4, pp. 457-462,
Aug.
2006
10.3745/KIPSTB.2006.13.4.457
10.3745/KIPSTB.2006.13.4.457
Research on Intelligent Game Character through Performance Enhancements of Physics Engine in Computer Games
Jong Hwa Choi , Dong Kyoo Shin , Dong Il Shin The KIPS Transactions:PartB ,
Vol. 13, No. 1, pp. 15-20,
Feb.
2006
10.3745/KIPSTB.2006.13.1.15
10.3745/KIPSTB.2006.13.1.15
TAGS: Text Augmentation with Generation and Selection
Kim Kyung Min, Dong Hwan Kim, Seongung Jo, Heung-Seon Oh, Myeong-Ha Hwang KIPS Transactions on Software and Data Engineering,
Vol. 12, No. 10, pp. 455-460,
Oct.
2023
https://doi.org/10.3745/KTSDE.2023.12.10.455
Keywords: Natural Language Process, Artificial intelligence, Large Language Model, Few-Shot Learning, Text Augmentation
https://doi.org/10.3745/KTSDE.2023.12.10.455
Keywords: Natural Language Process, Artificial intelligence, Large Language Model, Few-Shot Learning, Text Augmentation
Detecting Common Weakness Enumeration(CWE) Based on the Transfer Learning of CodeBERT Model
Chansol Park, So Young Moon, R. Young Chul Kim KIPS Transactions on Software and Data Engineering,
Vol. 12, No. 10, pp. 431-436,
Oct.
2023
https://doi.org/10.3745/KTSDE.2023.12.10.431
Keywords: software engineering, Code Visualization, Code Complexity, Code Weakness, Artificial intelligence
https://doi.org/10.3745/KTSDE.2023.12.10.431
Keywords: software engineering, Code Visualization, Code Complexity, Code Weakness, Artificial intelligence
An Intelligent Characters for Fighting Action Games Using Genetic Algorithms
Myun Sub Lee , Byeong Heon Cho , Yeong Rak Seong , Sung Hoon Jung , Ha Ryoung Oh The KIPS Transactions:PartB ,
Vol. 12, No. 3, pp. 329-336,
Jun.
2005
10.3745/KIPSTB.2005.12.3.329
10.3745/KIPSTB.2005.12.3.329
SAAnnot-C3Pap: Ground Truth Collection Technique of Playing Posture Using Semi Automatic Annotation Method
So-Hyun Park, Seo-Yeon Kim, Young-Ho Park KIPS Transactions on Software and Data Engineering,
Vol. 11, No. 10, pp. 409-418,
Oct.
2022
https://doi.org/10.3745/KTSDE.2022.11.10.409
Keywords: Playing Posture, Ground-Truth, Semi-Automatic Annotation Method, Artificial intelligence, computer vision
https://doi.org/10.3745/KTSDE.2022.11.10.409
Keywords: Playing Posture, Ground-Truth, Semi-Automatic Annotation Method, Artificial intelligence, computer vision