Computer Graphics & An Interactive Character Animation and Data Management Tool


The KIPS Transactions:PartA, Vol. 8, No. 1, pp. 63-69, Mar. 2001
10.3745/KIPSTA.2001.8.1.63,   PDF Download:

Abstract

In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of a 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D images interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automation and convenience when editing a motion or when mapping a motion to the other character.


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Cite this article
[IEEE Style]
M. G. Lee and M. W. Lee, "Computer Graphics & An Interactive Character Animation and Data Management Tool," The KIPS Transactions:PartA, vol. 8, no. 1, pp. 63-69, 2001. DOI: 10.3745/KIPSTA.2001.8.1.63.

[ACM Style]
Min Guen Lee and Myeong Won Lee. 2001. Computer Graphics & An Interactive Character Animation and Data Management Tool. The KIPS Transactions:PartA, 8, 1, (2001), 63-69. DOI: 10.3745/KIPSTA.2001.8.1.63.