Digital Library


Search: "[ author: Kim Min Sang ]" (2)
    GPU-Based Parallel Collision Detection for Deformable Objects
    Nak-Jun Sung, Kim Min Sang, Min Hong, Yoo-Joo Choi KIPS Transactions on Software and Data Engineering, Vol. 7, No. 1, pp. 25-32, Jan. 2018
    10.3745/KTSDE.2018.7.1.25
    Keywords: Parallel Processing, Collision Detection, Deformable Objects


    Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity
    Kim Min Sang, Nak-Jun Sung, Yoo-Joo Choi, Min Hong KIPS Transactions on Software and Data Engineering, Vol. 6, No. 10, pp. 479-486, Oct. 2017
    10.3745/KTSDE.2017.6.10.479
    Keywords: Particle Simulation, Unity Shader, GPU Programming, Real-time Simulation, Parallel Programming, Compute Shader