Digital Library


Search: "[ keyword: 인공지능 ]" (25)
    Game Agent Learning with Genetic Programming in Pursuit-Evasion Problem
    O Kyang Kwon , Jong Koo Park The KIPS Transactions:PartB , Vol. 15, No. 3, pp. 253-258, Jun. 2008
    10.3745/KIPSTB.2008.15.3.253


    Improving the Classification Accuracy Using Unlabeled Data: A Naive Bayesian Case
    Chang Hwan Lee The KIPS Transactions:PartB , Vol. 13, No. 4, pp. 457-462, Aug. 2006
    10.3745/KIPSTB.2006.13.4.457


    Intelligent Characters for Fighting Action Games applied Energy Points
    Myun Sub Lee , Byeong Heon Cho , Sung Hoon Jung , Yeong Rak Seong , Ha Ryoung Oh The KIPS Transactions:PartB , Vol. 13, No. 4, pp. 449-456, Aug. 2006
    10.3745/KIPSTB.2006.13.4.449


    Research on Intelligent Game Character through Performance Enhancements of Physics Engine in Computer Games
    Jong Hwa Choi , Dong Kyoo Shin , Dong Il Shin The KIPS Transactions:PartB , Vol. 13, No. 1, pp. 15-20, Feb. 2006
    10.3745/KIPSTB.2006.13.1.15


    Development of Gas Type Identification Deep-learning Model through Multimodal Method
    Seo Hee Ahn, Gyeong Yeong Kim, Dong Ju Kim KIPS Transactions on Software and Data Engineering, Vol. 12, No. 12, pp. 525-534, Dec. 2023
    https://doi.org/10.3745/KTSDE.2023.12.12.525
    Keywords: AI, Deep Learning, Multimodal, Gas Detection, Gas Identification


    TAGS: Text Augmentation with Generation and Selection
    Kim Kyung Min, Dong Hwan Kim, Seongung Jo, Heung-Seon Oh, Myeong-Ha Hwang KIPS Transactions on Software and Data Engineering, Vol. 12, No. 10, pp. 455-460, Oct. 2023
    https://doi.org/10.3745/KTSDE.2023.12.10.455
    Keywords: Natural Language Process, Artificial intelligence, Large Language Model, Few-Shot Learning, Text Augmentation


    Detecting Common Weakness Enumeration(CWE) Based on the Transfer Learning of CodeBERT Model
    Chansol Park, So Young Moon, R. Young Chul Kim KIPS Transactions on Software and Data Engineering, Vol. 12, No. 10, pp. 431-436, Oct. 2023
    https://doi.org/10.3745/KTSDE.2023.12.10.431  
    Keywords: software engineering, Code Visualization, Code Complexity, Code Weakness, Artificial intelligence


    An Intelligent Characters for Fighting Action Games Using Genetic Algorithms
    Myun Sub Lee , Byeong Heon Cho , Yeong Rak Seong , Sung Hoon Jung , Ha Ryoung Oh The KIPS Transactions:PartB , Vol. 12, No. 3, pp. 329-336, Jun. 2005
    10.3745/KIPSTB.2005.12.3.329


    SAAnnot-C3Pap: Ground Truth Collection Technique of Playing Posture Using Semi Automatic Annotation Method
    So-Hyun Park, Seo-Yeon Kim, Young-Ho Park KIPS Transactions on Software and Data Engineering, Vol. 11, No. 10, pp. 409-418, Oct. 2022
    https://doi.org/10.3745/KTSDE.2022.11.10.409
    Keywords: Playing Posture, Ground-Truth, Semi-Automatic Annotation Method, Artificial intelligence, computer vision


    Forest Change Detection Service Based on Artificial Intelligence Learning Data
    Hankun Chung, Jong-in Kim, Sun Young Ko, Seunggi Chai, Youngtae Shin KIPS Transactions on Software and Data Engineering, Vol. 11, No. 8, pp. 347-354, Aug. 2022
    https://doi.org/10.3745/KTSDE.2022.11.8.347
    Keywords: Artificial intelligence, Learning Data, Forest Tree Species, Forest Change Detection, Aerial Photographs