A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing


KIPS Transactions on Software and Data Engineering, Vol. 5, No. 5, pp. 243-250, May. 2016
10.3745/KTSDE.2016.5.5.243,   PDF Download:

Abstract

Recently, public interest in virtual reality (VR) and augmented reality (AR) has increased. Therefore, computer graphics-related research has been actively conducted. This has included research on virtual space related to human posture implementation. However, such research has focused on general posture in humans. This paper presents a system with reference to the basic posture in sports climbing and the inverse kinematics method for generating the positions and behavior of virtual characteristics in a three-dimensional virtual space. The simulation based on the inverse kinematics method, produced with an inverse kinematics solver and initial pose animation from motion capture, provides realistic and natural movement. We designed a simulation system to generate correct posture and motions similar to those in sports climbing by applying the basic procedure of sports climbing. The simulation system provides help for producing content about sports climbing, such as learning programs for novice climbers and sports climbing games.


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Cite this article
[IEEE Style]
K. Shin, J. Son, D. Kim, "A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing," KIPS Transactions on Software and Data Engineering, vol. 5, no. 5, pp. 243-250, 2016. DOI: 10.3745/KTSDE.2016.5.5.243.

[ACM Style]
Kyucheol Shin, JongHee Son, and Dongho Kim. 2016. A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing. KIPS Transactions on Software and Data Engineering, 5, 5, (2016), 243-250. DOI: 10.3745/KTSDE.2016.5.5.243.