Development of Mobile Application Prototype Inducing Learner’s Attention


KIPS Transactions on Software and Data Engineering, Vol. 11, No. 9, pp. 391-398, Sep. 2022
https://doi.org/10.3745/KTSDE.2022.11.9.391,   PDF Download:
Keywords: Learner’s Attention, Learning Effect, Learner’s Emotion, Non face-to-face class, application
Abstract

As non face-to-face classes carry on discussion about learner’s attention continues. To improve learning effect learner’s attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner’s attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of ‘I can pay attention’ and ‘I feel psychological stable’ is respectively 3.56 and the result point of ‘I feel useless thought disappear’ is 3.6.


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Cite this article
[IEEE Style]
K. E. Roh, C. H. Lee, J. S. Park, J. G. Shon, "Development of Mobile Application Prototype Inducing Learner’s Attention," KIPS Transactions on Software and Data Engineering, vol. 11, no. 9, pp. 391-398, 2022. DOI: https://doi.org/10.3745/KTSDE.2022.11.9.391.

[ACM Style]
Kyoung Eui Roh, Chan Haeng Lee, Ji Su Park, and Jin Gon Shon. 2022. Development of Mobile Application Prototype Inducing Learner’s Attention. KIPS Transactions on Software and Data Engineering, 11, 9, (2022), 391-398. DOI: https://doi.org/10.3745/KTSDE.2022.11.9.391.