Ultimate-Game Automatic Trace and Analysis System Using IoT


KIPS Transactions on Software and Data Engineering, Vol. 11, No. 1, pp. 59-66, Jan. 2022
https://doi.org/10.3745/KTSDE.2022.11.1.59,   PDF Download:
Keywords: Flying Disc, Ultimate, GPS, WiFi, Game Data Analysis
Abstract

In this paper, by applying IoT technology to the Ultimate game, which is one of the games using Flyingdisc, the process of the game is traced based on the players and the flyingdisc, and a comprehensive relationship analysis between players is performed on the results of the game. A WiFi module with built-in GPS is attached in the players and flyingdisc. The player's ID, latitude/longitude values received from GPS and time are stored in the database in realtime during the game. Process informations of the game is also stored in the database at the same time using mobile Ultimate game App. Based on this informations after the game is over, we developed a system that can perform comprehensive analysis of the game contents. By using the informations stored in the database, the player-based game process and the flyingdisc-based scoring process are visualized in the virtual playground. Various game result informations for players are graphically analyzed using Python.


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Cite this article
[IEEE Style]
L. J. Yun, "Ultimate-Game Automatic Trace and Analysis System Using IoT," KIPS Transactions on Software and Data Engineering, vol. 11, no. 1, pp. 59-66, 2022. DOI: https://doi.org/10.3745/KTSDE.2022.11.1.59.

[ACM Style]
Lim Jea Yun. 2022. Ultimate-Game Automatic Trace and Analysis System Using IoT. KIPS Transactions on Software and Data Engineering, 11, 1, (2022), 59-66. DOI: https://doi.org/10.3745/KTSDE.2022.11.1.59.