Stream Synchronization Mechanism using Variable Buffers and Insertion of Interactive Objects


The KIPS Transactions:PartB , Vol. 12, No. 6, pp. 661-670, Oct. 2005
10.3745/KIPSTB.2005.12.6.661,   PDF Download:

Abstract

According as services that offer multimedia streams are activated on the Internet, users who use these services are increased extremely. As a result of this, the increase of network traffic was occurred, Also it caused the problems such as the discontinuous playback in case of the stream playback and the asynchronization between a video and an audio. To solve these problems, it needs a method that guarantee the stable playback of media streams and a method of media transfer that can interact between a service user and media. Existing related researches has achieved the synchronization through various methods, but did not shown the results of satisfaction in the aspect of interaction. In this paper, we inserted the interactive objects in each media file, designed functions that these objects can use each other''s information, and solved the interaction and the synchronization between a video and an audio. Also, we solved the discontinuous playback of a stream by the insufficiency of network bandwidth through using variable buffers.


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Cite this article
[IEEE Style]
Y. M. Lee and J. K. Lee, "Stream Synchronization Mechanism using Variable Buffers and Insertion of Interactive Objects," The KIPS Transactions:PartB , vol. 12, no. 6, pp. 661-670, 2005. DOI: 10.3745/KIPSTB.2005.12.6.661.

[ACM Style]
Yang Min Lee and Jae Kee Lee. 2005. Stream Synchronization Mechanism using Variable Buffers and Insertion of Interactive Objects. The KIPS Transactions:PartB , 12, 6, (2005), 661-670. DOI: 10.3745/KIPSTB.2005.12.6.661.