A Logical Model of Collision Response for Simulation of the Virtual Environment


The KIPS Transactions:PartB , Vol. 11, No. 7, pp. 821-830, Dec. 2004
10.3745/KIPSTB.2004.11.7.821,   PDF Download:

Abstract

In this paper, we model the downward collision of a falling object to the base. We aim to provide maximum diversity of response to physical collision. To this end, the primary design concern of the model is to unfold the collision phenomenon in a logical and natural manner, detailed enough to construct an immersive virtual environment. To achieve these requirements, first we determine domains for the characteristic of the meterial of the falling objects, and select the dominant force of the collision. We formulate the collision phenomena with combination of primitive attributes and their relationships. The formulated function evaluates the results of the collision in qualitative aspects as well as in quantitative aspects. Between the collision issues, 'Collision Detection' and 'Collision Response', this paper focuses on Collision Response issue.


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Cite this article
[IEEE Style]
B. J. Kim and J. H. Park, "A Logical Model of Collision Response for Simulation of the Virtual Environment," The KIPS Transactions:PartB , vol. 11, no. 7, pp. 821-830, 2004. DOI: 10.3745/KIPSTB.2004.11.7.821.

[ACM Style]
Byung Ju Kim and Jong Hee Park. 2004. A Logical Model of Collision Response for Simulation of the Virtual Environment. The KIPS Transactions:PartB , 11, 7, (2004), 821-830. DOI: 10.3745/KIPSTB.2004.11.7.821.