Crossword Game Using Speech Technology


The KIPS Transactions:PartB , Vol. 10, No. 2, pp. 213-218, Apr. 2003
10.3745/KIPSTB.2003.10.2.213,   PDF Download:

Abstract

In this paper, we implement a crossword game, which operate by speech. The CAA (Cross Array Algorithm) produces the crossword array randomly and automatically using an domain-dictionary. For producing the crossword array, we construct seven domain-dictionaries. The crossword game is operated by a mouse and a keyboard and is also operated by speech. For the user interface by speech, we use a speech recognizer and a speech synthesizer and this provide more comfortable interface to the user. The efficiency evaluation of CAA is performed by estimating the processing times of producing the crossword array and the generation ratio of the crossword array. As the results of the CAA%u2019s efficiency evaluation, the processing times is about 10ms and the generation ratio of the crossword array is about 50%. Also, the recognition rates were 98.5%, 97.6% and 96.2% for the window sizes of ´7x7´, ´9x9´, and ´11x11´ respectively.


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Cite this article
[IEEE Style]
I. S. Yu, D. J. Kim, K. S. Hong, "Crossword Game Using Speech Technology," The KIPS Transactions:PartB , vol. 10, no. 2, pp. 213-218, 2003. DOI: 10.3745/KIPSTB.2003.10.2.213.

[ACM Style]
Il Soo Yu, Dong Ju Kim, and Kwang Seok Hong. 2003. Crossword Game Using Speech Technology. The KIPS Transactions:PartB , 10, 2, (2003), 213-218. DOI: 10.3745/KIPSTB.2003.10.2.213.