The Integrated Mechanism based on Object between Virtual Prototyping and Physical prototyping


The KIPS Transactions:PartA, Vol. 14, No. 4, pp. 227-234, Aug. 2007
10.3745/KIPSTA.2007.14.4.227,   PDF Download:

Abstract

In the virtual prototyping environment, we can simulate details of a target model using many components and libraries provided in advance on a computer. The real prototyping environment provides the test simulation environment as a real product, but we can't do a detailed simulation of a real product in the virtual prototyping environment, and we can't do various simulations in the real prototyping environment. So, we made a integrated prototyping environment for linkage of the two types of prototyping environments. Also, in this paper, we developed the integrated prototyping environment based on objects. By this kind of embedded system development environment, we can have the advantages as reuse, flexibility, scalability, and more convenient of product making.


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Cite this article
[IEEE Style]
J. I. Kim, J. B. Lee, J. S. Yang, Y. R. Lee, Y. J. Jung, K. W. Han, S. K. Kang, D. E. Kim, "The Integrated Mechanism based on Object between Virtual Prototyping and Physical prototyping," The KIPS Transactions:PartA, vol. 14, no. 4, pp. 227-234, 2007. DOI: 10.3745/KIPSTA.2007.14.4.227.

[ACM Style]
Jong Il Kim, Jeong Bae Lee, Jae Soo Yang, Young Ran Lee, Young Jin Jung, Kang Woo Han, Sin Kwan Kang, and Dae Eung Kim. 2007. The Integrated Mechanism based on Object between Virtual Prototyping and Physical prototyping. The KIPS Transactions:PartA, 14, 4, (2007), 227-234. DOI: 10.3745/KIPSTA.2007.14.4.227.