Computer Graphics & Semantic Virtual Environment Generation and Navigation Control for 3D Games


The KIPS Transactions:PartA, Vol. 14, No. 4, pp. 209-214, Aug. 2007
10.3745/KIPSTA.2007.14.4.209,   PDF Download:

Abstract

In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. They do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or any other location-dependent information.Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.


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Cite this article
[IEEE Style]
H. D. Jang, J. M. Lee, M. W. Lee, "Computer Graphics & Semantic Virtual Environment Generation and Navigation Control for 3D Games," The KIPS Transactions:PartA, vol. 14, no. 4, pp. 209-214, 2007. DOI: 10.3745/KIPSTA.2007.14.4.209.

[ACM Style]
Hyun Duk Jang, Jae Moon Lee, and Myeong Won Lee. 2007. Computer Graphics & Semantic Virtual Environment Generation and Navigation Control for 3D Games. The KIPS Transactions:PartA, 14, 4, (2007), 209-214. DOI: 10.3745/KIPSTA.2007.14.4.209.