An Efficient Method for Interactive Cloth Simulation


The KIPS Transactions:PartA, Vol. 12, No. 4, pp. 321-326, Aug. 2005
10.3745/KIPSTA.2005.12.4.321,   PDF Download:

Abstract

We present an interactive cloth simulation method based on the mass-spring model, which is the most widely used one in the field of cloth animation. We focus especially on the case where relatively strong forces are applied on relatively small number of mass-points. Through distributing the forces on some specific points to the overall mass-points, our method simulates the cloth in pseudo-real time. Given a deformed cloth, we start from resolving the super-elasticity effect using Provot´s dynamic inverse method [9]. In the next stage, we adjust the angles between neighboring mass-points, to finally remove the unexpected zigzags due to the previous super-elasticity resolving stage.


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Cite this article
[IEEE Style]
D. H. Jeong, K. J. Kim, N. H. Baek, K. W. Ryu, "An Efficient Method for Interactive Cloth Simulation," The KIPS Transactions:PartA, vol. 12, no. 4, pp. 321-326, 2005. DOI: 10.3745/KIPSTA.2005.12.4.321.

[ACM Style]
Dae Hyun Jeong, Ku Jin Kim, Nak Hoon Baek, and Kwan Woo Ryu. 2005. An Efficient Method for Interactive Cloth Simulation. The KIPS Transactions:PartA, 12, 4, (2005), 321-326. DOI: 10.3745/KIPSTA.2005.12.4.321.