Computer Graphics & L-system Tree with Particle Attributes


The KIPS Transactions:PartA, Vol. 9, No. 4, pp. 589-594, Dec. 2002
10.3745/KIPSTA.2002.9.4.589,   PDF Download:

Abstract

In computer graphics, L-system is primarily used for the production of such natural shapes as flowers, trees, and grass. It is possible by iteratively applying the theory of multiple-reduction-copy-machine to an arbitrary initial shape. The purpose of this paper is to modify the shape of ordinary L-system trees so that more realistic trees can be generated. Instead of applying simple iterative function system of the L-system, we regard each branch of the trees as a living thing, and endow them with corresponding attributes. Such branch attributes as lifetime, growth speed, shape variation, attraction by environment are known to belong to the attributes of the particle system. We presented modeling methods as hypotheses for each of the attributes based on parameters, and shown the resulting diverse tree shapes.


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Cite this article
[IEEE Style]
W. S. Jou, H. M. Park, S. J. Bahng, "Computer Graphics & L-system Tree with Particle Attributes," The KIPS Transactions:PartA, vol. 9, no. 4, pp. 589-594, 2002. DOI: 10.3745/KIPSTA.2002.9.4.589.

[ACM Style]
Wou Seok Jou, Hyun Min Park, and Soon Jung Bahng. 2002. Computer Graphics & L-system Tree with Particle Attributes. The KIPS Transactions:PartA, 9, 4, (2002), 589-594. DOI: 10.3745/KIPSTA.2002.9.4.589.