The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario


The Transactions of the Korea Information Processing Society (1994 ~ 2000), Vol. 6, No. 10, pp. 2630-2641, Oct. 1999
10.3745/KIPSTE.1999.6.10.2630,   PDF Download:

Abstract

Most of the previous game development has proceeded in the approaches of the temporal-oriented synchronization because of producing game objects by using general authoring tools, and ad hoc or trial and error methods has been devised for representation of spatial concept.This paper is a study on the unification notation for spatio-temporal synchronization to conquest this fault. First of all, we classify game space as temporal objects, spatial object,absolute/relative spatio-temporal space. The spatio-temporal relationships are divided into temporal extent, temporal location, spatial extent, and spatial location.In the paper the temporal and spatial relationships of game scene are defined to represent the synchronization, and we propose new unification notation by temporal and spatial concept to represent two concepts putting emphasis on space.Their relationships are presented on 3D by creating time axis related with time in scene unit of the two dimensional plane in the pivot on space. The usability of this representation method are shown by applying examples of game scenario.


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Cite this article
[IEEE Style]
H. S. Cheol and S. H. Kyung, "The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario," The Transactions of the Korea Information Processing Society (1994 ~ 2000), vol. 6, no. 10, pp. 2630-2641, 1999. DOI: 10.3745/KIPSTE.1999.6.10.2630.

[ACM Style]
Ha Soo Cheol and Seong Hae Kyung. 1999. The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario. The Transactions of the Korea Information Processing Society (1994 ~ 2000), 6, 10, (1999), 2630-2641. DOI: 10.3745/KIPSTE.1999.6.10.2630.