Development of Experience Dance Game using Kinect Motion Capture


KIPS Transactions on Software and Data Engineering, Vol. 3, No. 1, pp. 49-56, Jan. 2014
10.3745/KTSDE.2014.3.1.49, Full Text:

Abstract

Console game has high market occupancy in the world game market and has popular favor for many players. Especially, the experience console game in which body movement is used to control the game has made its own market. However, previous experience console games can easily make players to be boring and require additional payments to update the game. In this paper, we present an experience dance game using Kinet, which has high interest and can be continuously updated. Differently from previous console games, the presented game makes the player to see how they are playing and to know what the next action is. Also, the accuracy of the player motion is compared 20 times in each second to get high interests of players. Through these functions, the presented game can achieve high satisfaction rates based on the qualitative evaluation of users.


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Cite this article
[IEEE Style]
H. J. Yun, K. I. Kim, J. H. Lee and H. Y. Lee, "Development of Experience Dance Game using Kinect Motion Capture," KIPS Transactions on Software and Data Engineering, vol. 3, no. 1, pp. 49-56, 2014. DOI: 10.3745/KTSDE.2014.3.1.49.

[ACM Style]
Hye Jeong Yun, Kwang Il Kim, Jeong Hun Lee, and Hae Yeoun Lee. 2014. Development of Experience Dance Game using Kinect Motion Capture. KIPS Transactions on Software and Data Engineering, 3, 1, (2014), 49-56. DOI: 10.3745/KTSDE.2014.3.1.49.