Procedural Animation Method for Realistic Behavior Control of Artificial Fish


KIPS Transactions on Software and Data Engineering, Vol. 2, No. 11, pp. 801-808, Nov. 2013
10.3745/KTSDE.2013.2.11.801, Full Text:

Abstract

In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.


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Cite this article
[IEEE Style]
C. H. Kim, J. H. Youn and B. K. Kim, "Procedural Animation Method for Realistic Behavior Control of Artificial Fish," KIPS Transactions on Software and Data Engineering, vol. 2, no. 11, pp. 801-808, 2013. DOI: 10.3745/KTSDE.2013.2.11.801.

[ACM Style]
Chong Han Kim, Jae Hong Youn, and Byung Ki Kim. 2013. Procedural Animation Method for Realistic Behavior Control of Artificial Fish. KIPS Transactions on Software and Data Engineering, 2, 11, (2013), 801-808. DOI: 10.3745/KTSDE.2013.2.11.801.